WinUAE 1.5.3 (09.11.2008)
=========================
Major 1.5.x bug fixes:
- Huge memory leak when switching between RTG and native modes.
- Writing to disk images didn't work in some games.
- Configuration cache missing files in subdirectories.
- Random freeze when switching to fullscreen modes that are smaller
than desktop resolution.
- Second and third mouse/firebutton handling fix (Aladdin, BC.Kid
and more)
Other bugs fixed:
- "Always on top", "No taskbar button" and fullscreen color depth
change works on the fly.
- OpenGL fullscreen fixed.
- Parallel/Serial/MIDI select menus and Input-panel bottom options
didn't work correctly.
- System clock run slightly too fast or slow if chipset refresh rate
was different than startup refresh rate (really old bug).
- OCS NTSC configuration defaulted to PAL refresh rate.
- Real PCMCIA SRAM card re-insert detection fixed.
- Fullscreen RTG 16-bit to 32-bit desktop windowed mode switch
(CTRL+F12) color errors fixed.
New features:
- Basic file association settings added to GUI (.uae, .adf etc..)
- RTG vertical blank wait uses interrupts, no more busy waiting. Should
improve performance in many fullscreen RTG games.
- Added RTG virtual refresh rate configuration to GUI.
- Added RTG refresh rate next to chipset refresh rate FPS counter.
- Undocumented OCS "scanline" feature emulated (Ode to Ramon I and II)
- Midline resolution change improvements (still far from perfect,
Disposable Hero, Innovation Part 2)
- Only accept current latest OpenAL32.dll or newer (old versions can
cause crashes during device enumeration)
- Improved emulation of reads from write-only custom registers
(S.E.X. / Fantasys)
- Syncronize Clock stability improved.
http://www.winuae.net
En af de ting jeg har ventet på er file association.
Det er lækkert at man nu blot kan nøjes med at dobbeltklikke på et diskimage
og så starter WinUAE op.
Lækkert touch.
Mvh
Benjamin