Jeg har tidligere skrevet lidt om Windows Longhorn og hvad det vil bringe i
forbindelse mmed skærme med høj opløsning. Her kommer en lidt nærmere
forklaring fra en chat omkring PDC konferencen som
http://neowin.net/ har
lavet sammen med et par folk fra Microsoft. De kommer i starten af chatten
ind på noget som måske kunne have interesse her i gruppen.
<Frogboy> Well, by 2006, I would say that Longhorn will be pretty killer.
<Frogboy> Consider this: Right now you're all almost certianly running at 96
dots per inch on yur screen.
<Frogboy> By 2006, your displays will be like 4000x3200 or something.
<Frogboy> That means that either everythign will be tiny.
<Frogboy> OR things must be a lot bigger.
<Frogboy> To do that, Avalon is ** VECTOR BASED** instead of bitmap bassed.
<Frogboy> So you'll be able to hav eincredibly cool screens.
<Frogboy> IN fact, the longhorn demos at PDC are nothign compared to what's
coming. Because those demos have to be done at 1024x768 .
<Frogboy> But imagine a vector drawn desktop at 4000x3200.
<Frogboy> How slick will that be?
<Frogboy> It'll be so smooth.
End of first 15 minutes of the chat. Now we enter into the Q & A more.
[ 9:16pm ] <j@windows> hi everyone. i'm Jed from MS
[ 9:16pm ] <Frogboy> I figure 26 inch flat screen sill be normal by then.
[ 9:16pm ] <Yvo> boy 4000x32000... i can't hardly read my 1920xsomething
WUXGA screen
[ 9:16pm ] <Dessimat0r> yeah, but surely you will lose vector detail, the
more a vector image is enlarged?
[ 9:16pm ] <j@windows> wanted to add to Brad's observation that Longhorn
will be optimized for widescreen monitors
[ 9:16pm ] <William> ok, thx
[ 9:16pm ] <Frogboy> 16x9.
[ 9:17pm ] <j@windows> hence the sidebar won't be intrusive at all
[ 9:17pm ] <Pike> vectors like flash uses?
[ 9:17pm ] <mh508> actually 16:9
--
Jacob