hej er der nogle snyd progammer til LOD jeg har genemført det og nu vil
jeg gerne prøve lidt snyd
"cb" skrev d. 25-06-02 11:32 dette indlæg :
> her er lidt info fra et interview:
>
> >"4gamerz:When are you going to publish the next patch for Lord of
> Destruction?
>
> >Bill: Blizzard is still a fairly small company, so we have to
carefully
> prioritize and juggle our >resources at times. Currently, we have all
of our
> testing resources focused on the release of >Warcraft III. As soon as
that
> game launches, we should be able to free up members of our >Quality
> Assurance department to start tests on the next Diablo II patch."
>
>
> Og hele interviewet hvis nogle skulle være interesserede:
>
>
> >"4gamerz: Which projects are you working on at the moment?
>
> >Bill: I am currently working on helping to get Warcraft III out and
into
> the hands of players >as quickly as possible. I also lead the Strike
Team
> for World of Warcraft, which addresses >issues ranging from overall
launch
> strategies to game mechanics to network connectivity to >world design.
> Basically, our Strike Teams act as high-level sounding boards for the
> >development teams so that we can keep as many minds on every project
as
> possible.
>
> >4gamerz: When are these games going to appear?
>
> >Bill: Warcraft III will be out early this summer (late June/early
July),
> and World of >Warcraft's release is too far away to provide a
realistic
> launch window.
>
> >4gamerz: What was the most successful game you've ever produced?
>
> >Bill: I have had the extremely good fortune of being involved with
numerous
> successful >games, but just looking at numbers, I would have to say
Diablo
> II. StarCraft is immensely >popular - especially in Korea - and could
be
> thought of as a wider-ranging success in that we >gained a whole new
> spectrum of players in the Asian marketplace. The Warcraft series
>helped
> launch Blizzard as a company that people know and trust, so it may be
our
> most >successful series in that it is what we built our reputation as
> developers upon. I love them all, >so I really cannot choose just one!
>
> >4gamerz: Regarding Diablo 2 and Lord of Destruction: there are many
dupers
> on Battle.net, >even in closed games. Have you found a solution to
deal with
> duping yet? What are you going >to do with those cheaters?
>
> >Bill: Duping and cheating are problems that many games face; as with
every
> game company >that has a persistent economy and game world to protect,
we
> are constantly finding and >addressing these types of problems. We
have a
> great community of players who let us know >when hacks occur and often
where
> we can find the perpetrators. We have shut down many, >many ways for
people
> to duplicate items, and should more arise, we will remove those
>avenues as
> well. In terms of actions taken against people who commit these acts,
we
> remove >duplicated items, ban players, and even delete accounts if
> necessary. It is unfortunate that we >are forced, at times, to police
the
> community in this way, but we have found that it is in the >interest
and at
> the request of the overwhelming majority of players in the game.
>
> >4gamerz:At the moment you can observe that all eight characters on an
> account disappear. >Is there any official reason for this?
>
> >Bill: I'm sorry, but I'm not sure to what you are referring here, so
I
> cannot properly answer >this question. Could you provide a more
detailed
> question with an example?
>
> >4gamerz:When are you going to publish the next patch for Lord of
> Destruction?
>
> >Bill: Blizzard is still a fairly small company, so we have to
carefully
> prioritize and juggle our >resources at times. Currently, we have all
of our
> testing resources focused on the release of >Warcraft III. As soon as
that
> game launches, we should be able to free up members of our >Quality
> Assurance department to start tests on the next Diablo II patch.
>
> >4gamerz: What about the cow runs? Will they be abolished?
>
> >Bill: We are looking into this particular issue, and we are trying to
find
> the best solution. This >does not necessarily mean we will remove the
> ability for players to continually go to areas of >the game they
enjoy, but
> we are not ruling out any possibilities.
>
> [..]
>
> >4gamerz: Is it true that it becomes more difficult to level up as
one's
> character gets higher in >level?
>
> >Bill: The amount of experience required to achieve the next level
does
> increase every time a >character attains a new level, and at the
highest end
> of the game, these numbers are >staggering. Obviously, some tactics
and
> specific areas of the game can provide for a >maximum amount of
experience
> to be earned in the shortest time possible, but we are always >on the
> lookout for ways to make the game challenging while still fun.
>
> >4gamerz: At the moment, many players are annoyed about Battle.net
because
> there is a lot >of lag, they claim. Is there any expansion of
Battle.net
> planned?
>
> >Bill: We constantly evaluate and expand Battle.net as our server load
and
> service require. <We have seen dramatic improvements over the past
8-12
> months, and we will continue to >provide for as pleasant a play
experience
> as we can.
>
> >4gamerz: Diablo, Diablo II, and Lord of Destruction are very
successful.
> Are you working >on Diablo 3 yet? If no: Are there any plans for
another
> sequel? If yes: When are you going to >publish Diablo 3? Thank you for
the
> interview.
>
> >Bill: The Diablo II team is currently working on making the jump from
2D to
> 3D while we >design our next project. As with any of our games, the
decision
> on what to do next comes >from what the teams have a passion for
creating,
> so whether or not there will be a sequel to >Diablo II depends on
those
> people and the interests of the company - weighed, of course, >with
the
> interests and desires of our gaming community. With only three
development
> teams, it >is a challenge to make as many games as we want to create
or the
> fans of our worlds want to >see, but we will continue to do our best."
>
>
>
>
>
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